2008-07-18
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Yes I'm still alive! Development on Beat Me Up Too has been consuming all of my time. The game is a little behind schedule; I'm expecting it will come out in the beginning of August now. Setting up your own Flash server from scratch with only ssh proved to be a little more difficult than I originally thought! (Some of your may have noticed when I switched servers that Beat Me Up stopped working temporarily) Perhaps I will make an article on how to do it so other Flash developers don't run into the same problems...
That's it for now, back to programming...
2008-07-15
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Amber has posted another great dev journal for Beat Me Up Too on 61 FPS, this time I got to interview her. This week also features a bonus random cloudburst.
2008-07-15
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Server migration successful!
And there was much rejoicing throughout the land
2008-07-14
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Notice

I will be changing servers today from Spry to VPSLink so there may be some downtime for willperone.net and Beat Me Up.
2008-07-08
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I've been working for myself for 5 weeks now and new realizations are still dawning on me. I've noticed an ever increasing frustration when deciding whether to buy things or eat out or go on a drive. After much thought I realized that my frustration was actually coming from my lack of knowing how much money I actually have. When I was getting a steady paycheck working as an employee I could easily say that I have $X this month to play around with because my paycheck was $Y (which I know I will get month after month) and I have $Z in bills to pay.
When I started my company howeve>>>
2008-07-07
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Beat Me Up Too Development Journal Part 4 has been added to 61FPS by my awesome artist Amber. This one is centered more around my history and how I began making games. Check it out.
2008-06-28
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The Beat Me Up Too artist Amber has been blogging our development progress on Beat Me Up Too on 61 FPS. All you Beat Me Up fans can check out the latest article in the series here.
2008-06-28
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Very few Flash games are networked these days even though the vast majority of console and PC games are. What's going on here? Let me enlighten you.
To get any sort of decent network functionality working in Flash (I'm talking Sockets here, not that URLLoader crap) there are some pretty ridiculous hurdles to overcome:
  1. Most Flash programmers are not good programmers. It doesn't help that Flash CS3 is too easy to use. By that I mean that designers are now programming games, not progr>>>
2008-06-23
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This is now my 3rd week of working for myself and I've noticed some interesting things happen. There is a subtle ever present stress that people have when they have normal jobs as an employee especially in the software industry where most people are salaried [they get paid the same amount of money no matter how much they work; this is a common way for companies to exploit their workers without paying them for it... but that's another blog altogether].
I noticed last week that my face looked somehow younger and I began to analyze why. It was then that I noticed that somet>>>
2008-06-05
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Around the same time I decided to leave Loopt and start my own company, I also decided to start taking gymnastics.... and yes I'm 27 years old. I had always wanted to do gymnastics but my situation was never conducive to take it. I've played many sports in my day: varsity soccer and varsity wrestling in high school, Dux Ryu Ninjitsu, Chito Ryu Karate, rock climbing, weight training and even some boxing but I've always felt that one of my biggest strengths wasn't being taken advantage of: my flexibility, balance and high strength to weigh>>>
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